Planetary Assaults will be fought utilizing current NBT PA rules. Any 'Mechs that have not been destroyed may be used at any time.
The DZ Stage models the initial drop by the Attacker to gain a foothold on the planet. The number of battles that are successfully completed determines the degree of success. See above. The Defender has the option of forfeiting these drops. If they choose to do so, the PA tracker automatically begins in Slot 4. If either team wins all 3 LZ drops, they will receive their opponents ForceDec.
The DZ stage of the PA will be fought as 3 battles, following the following rules: 5-8 pilots per side; 400 tons maximum. Surviving 'Mechs carry over. Disconnects and accidental team kills count.
The attacker must choose the map on which the DZ drops will be played. This map will be used for all 3 DZ drops.
This is where most of your Planetary Assault battles will be fought. They vary in size and number from drop to drop, representing the constantly changing face of a huge battle like a PA. The second stage of the PA will be fought in "Skirmish" with a 60-minute time limit.
The Siege stage models the final push by the Attacker to gain control of the planet. Siege is played out as the best 3 out of 5 drops, fought in the "Assault" game mode. Time limit will be 60 minutes. The PA Tracker will randomly determine the drop tonnage for each drop in the Siege. It will list the current drop, as well as the next 4 drops. These tonnages range from 400 to 600 tons.
If the Defender wins the Siege, Attacker is pushed back to slot 5 (to simulate the loss or decimation of the Siege force and the need to regroup). At this point the PA returns to the TA Stage. If the Attacker wins the Siege, Defender is forced off planet with 15% of their remaining 'Mechs. The PA is logged in the NBT automation as "Attacker Victorious". The Attacker may win the Siege Assault stage in two ways:
The Forced Retreat stage models the last-ditch effort by the Attacker to remain on the planet. Forced Retreats are played out as the best 3 out of 5 drops, fought in the "Skirmish" mode. Time limit will be 60 minutes.
If the Defender wins the Forced Retreat, Attacker is forced off planet with 25% of their remaining 'Mechs. The PA is logged in the NBT automation as "Defender Victorious". If the Attacker wins the Forced Retreat, Defender is pushed back to slot 5 (to simulate the loss or decimation of the defending force and the need to regroup). At this point the PA returns to the TA Stage.
Either Attacker or Defender may voluntarily retreat at any time. Battle will be logged as Retreat by the respective force. Voluntary Retreats always require adequate Jumpships are available in-system to take any 'Mechs off planet. If there are no Jumpships available, or not enough to hold all of the remaining 'Mechs, those 'Mechs become the property of the winner.
Voluntary Retreats must take into consideration a "safety zone"; that is, either force may retreat either before the PA begins or at some distance from their respective rally points. For example, in order for either the Attacker or Defender to retreat with 100% of their remaining force, the PA must be in TA Stage and between Slot 3 and Slot 8, respectively.
Attacker Retreat Options:
Defender Retreat Options:
DZ / Forced Retreat / Siege
Best Out Of 5 is tracked on the system above. Each win will give a point for the respective team. First team to win 3 battles is the winner of the Best Out Of 5 Stage (Siege, Retreat). Note - This same system is used for the initial DZ phase to show battle progress.