NBT Rules & Regulations

The following are a compilation of all rules that govern activities within the NBT-MWO league. Our goal is to simulate the BattleTech universe as closely as reasonably possible, making use of Mechwarrior:Online as the gaming platform. Between the rules and the automation, we simulate the grand scale of the universe which BattleTech creates.

We have organized the rules into seperate rule-sets to make reading and understanding them much easier. We encourage all to become familiar with the rules in order to improve your league experience.

  • HTML Revision - 18 Oct 2015

League Overview

  1. Welcome
  2. BattleTech
  3. Ruling Body
  4. Disagreements
  5. Conclusion

Pilot’s Handbook

  1. System Requirements
  2. NBT Rules of Conduct
  3. ‘Mechs & Equipment
  4. Battle Rules

Setting Up Your New Unit

  1. Unit Requirements
  2. Unit Choice
  3. Start Up Information
  4. Shutting Down a Unit

League Economics

  1. Monthly Income
  2. Jump Types & Cost
  3. Purchasing Resources
  4. Maintenance Costs
  5. Transferring Money
  6. Factories
  7. Selling Resources
  8. ComStar Fees

Planetary Management

  1. Industry
  2. Garrison Limits
  3. System-Defense Stations
  4. Capitals
  5. Factories
  6. Planet Lockdown
  7. Planetary Protections

Jumpships & Travel

  1. Jumpship Types
  2. Charge Stations
  3. Types of Jumps
  4. Jumpship Fleets
  5. Jump Restrictions

Attacks & Battles

  1. Planet Lockdown
  2. Battle Limits
  3. Offensive Actions
  4. Defensive Actions
  5. System-Defense Stations

Battle Protocols

  1. Pre-Battle Preperation
  2. Drop-Time
  3. In-Server Rules
  4. Calling "Go"
  5. Post-Drop

Planetary Assault Rules

  1. Battle Specifics
  2. Voluntary Retreats
  3. Best Out of 5 System

Battle Results & Reporting

  1. "Minor Battle" Reporting
  2. Additional Reporting Guidelines
  3. Planetary Assault Reporting
  4. Allied Battle Reporting
  5. Forfeits
  6. Final “Battle Reporting” Notes

Alliances & Diplomacy

  1. Diplomacy Settings
  2. Changing Diplomacy Settings
  3. MRBC Hiring Halls
  4. House Mercs
  5. Unit Goals & Failures
  6. Espionage
  7. Counter-Espionage

Frequently Asked Questions